007 - Imprisoned

Concept:

The current list of Conjures don’t particularly revolve around anything malicious or evil (outside of the witch concept), thus I want to develop a Conjure that is purely evil. This Conjure will have no other purpose than to cause torment and suffering in one way or another. To help me in this process, I’m going to look a bit more into nightmares, and how trauma can manifest within them and dreams. My instinctive reaction is to make something that is a direct manifestation of trauma/mental disorders that loom over an individual, and make the nature of the Conjure obvious to the audience.

Research:

Translatable Qualities:

I think I want to focus on the social effects of trauma for this Conjure, as they stick out to me as something to build from. Since social reclusiveness can be a defence mechanism, it would only make sense to mirror that within the Conjure’s gameplay and/or design.

Conjure Ideas:

The idea I have at the moment is a Conjure that comes in two parts, the individual, and the manifestation of their trauma/mental afflictions as its own distinct entity. The entity and the individual are one in the same and are thus inseparable, and the entity feeds off of the individuals negativity, constantly acting in ways that will increase their negativity. The entity would fend off anyone who gets too close, and continually isolate the individual, taking pleasure in their plight.

Moodboards: