In terms of developing the artwork of this game, it’s going to have to be agile and instinctive. 12 weeks simply isn’t enough time to develop fully fleshed concept art/turnarounds of every Conjure. I’m going to have to experiment as I go and be adaptive and critical of the designs while I’m making them, to make sure I end up with a good final product in as short a timespan as possible. I’m not going to rush them, but I can’t afford to be slow. In most cases, I’m expecting to end up with a final product that is very similar to my initial gut reaction to the inspirations, and to build them based no that.