The name of the project up until now has been 'enter_universim' - which I personally think is a really strong name choice for the game. I feel as though it quickly summarises everything the game is about. The UniverSim is the setting of the game and the driving force behind it, and the 'enter' part is almost beckoning, adding some sort of mystery and enticement to the name. However, I haven't really had a lot of genuine thought into how I should name the game, so I am going to go through the process of coming up with a name to trial some new ideas.
One exercise that Derek Yates suggested that we do was one in which we had to come up with words associated with our game. This was to help conjure up specific words and phrases that we should include in the language of our branding, but I feel like it can be applied well here:
This exercise is to help really pin down what our games represent, down to individual words. Using everything I've made thus far, I came up with as many related words as I could, eventually closing in on the words:
Enter
- Enter is similar to 'execute' in nature, but it has a more neutral connotation rather than executes more aggressive connotations.
- Enter fits quite well here, as a lot of what makes the game function is user input, there is a very large emphasis on the 'users' inputting very specific commands to achieve their desired outcomes.
- It also a sort of 'beckoning' atmosphere surrounding it, as though you are being invited in. It reminds me of the phrase 'awaiting input', which feels somewhat foreboding and ominous within the context of my game.
Dream
- Dream is totally synonymous with my game. Dreams, along with technology, drive the entire foundation of the game, so it almost seems necessary to consider.
- The connotations of dream elicit more colourful, abstract thoughts in ones mind. It carries an expectation of the unexpected, the undefinable, which I really enjoy. The image on the left was made with this in mind, lots of swirling and incomprehensible shapes; lots of vivid and fluorescing colours.
- Dream can also be interpreted in a more 'desirable' context, the dreams and ambitions one may have.
Universe
- Universe is probably the most strongly fitting word for my game. Each round of the game takes place within an entirely new simulation, a new universe with unique variables and inputs.
- I enjoy the sense of scale that universe elicits too - it makes us feel small when compared to the enormity of such a thing. In fact, I only named the Universim as such because of just how many simulations and consciousnesses it generates, a nigh infinite number that makes individual instances feel totally insignificant compared to the whole.
User
- I like user as a word choice - it feels inhuman and stresses the more technological aspects of the game, as contrasted with dreams.