Conjure Brief:

Sketches and Ideas

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Designing Destiny

1. Since I knew perspective was going to be an issue for this design, I took it into Blender so I had a good reference image that makes it clear and exactly what I want to put on paper.

  1. Since I knew perspective was going to be an issue for this design, I took it into Blender so I had a good reference image that makes it clear and exactly what I want to put on paper.

2. I blocked in the colours, and added a glitchy overlay to the rings. I then added a glow, to emphasise that Destiny is a more technological being.

  1. I blocked in the colours, and added a glitchy overlay to the rings. I then added a glow, to emphasise that Destiny is a more technological being.

3. I then added a glow to Destiny’s ‘eye’, and added some noise to the background. This piece was satisfyingly simple, but was still fun!

  1. I then added a glow to Destiny’s ‘eye’, and added some noise to the background. This piece was satisfyingly simple, but was still fun!

Final Default Artwork

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Lifeline Protocol

1. This piece was very similar to the first, but I simply had to add another Destiny instance.

  1. This piece was very similar to the first, but I simply had to add another Destiny instance.

2. I found that the piece didn’t have particularly much variety to it, and was quite hard to read, so I opted to split the piece up a bit.

  1. I found that the piece didn’t have particularly much variety to it, and was quite hard to read, so I opted to split the piece up a bit.

3. I started to add ‘cracks’ around the piece, which would allude to ‘cracks’ in time.

  1. I started to add ‘cracks’ around the piece, which would allude to ‘cracks’ in time.

4. I then added an electrical effect to the cracks, to give them some detail.

  1. I then added an electrical effect to the cracks, to give them some detail.

5. Experimenting with blending modes, so the cracks showed different colourations to the external areas. I’m not overly happy with how this looks, as it is very messy and loud, so I’m going to try another idea.

  1. Experimenting with blending modes, so the cracks showed different colourations to the external areas. I’m not overly happy with how this looks, as it is very messy and loud, so I’m going to try another idea.

6. I opted to go for an idea in which the Destiny ‘clones’ are isolate within their own cracks in time. I figured I’d turn the cracks into pixels to match Destiny’s rings, too.

  1. I opted to go for an idea in which the Destiny ‘clones’ are isolate within their own cracks in time. I figured I’d turn the cracks into pixels to match Destiny’s rings, too.

7. Immediately this idea looks much, much better. It is clean but also has a good level of detail and depth to it, really happy with it. I also added noise and bloom to the edges of the cracks, to help them stand out as cracks.

  1. Immediately this idea looks much, much better. It is clean but also has a good level of detail and depth to it, really happy with it. I also added noise and bloom to the edges of the cracks, to help them stand out as cracks.

8. I added some more Destiny clones to fill out the piece, and added some bloom to their eyes. I also started to add some background details.

  1. I added some more Destiny clones to fill out the piece, and added some bloom to their eyes. I also started to add some background details.

9. I added some noise and smokey effects around the cracks to increase contrast and fill the empty space a bit more.

  1. I added some noise and smokey effects around the cracks to increase contrast and fill the empty space a bit more.

Final Lifeline Artwork

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Card Iteration History

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