Conjure Brief:
- Create a Conjure based on lucid dreaming, with a strong emphasis on matter creation.
- Creating an object in their hands?
- Sculpting something?
- Utilise pink or purple as the accent colour, as pinks and purples are more associated with fantastical concepts, and, by extension, dreams.
- Potentially include elements of corruption/glitchy effects to emphasise the power of this Conjure.
- Focal point is the object of creation.
Sketches and Ideas
Creating Imperium
- I began by blocking in the hand positions, then beginning to work on the ball in the centre. I started out by experimenting with ‘dots’ that would look as though they were connecting together, as though the ball was being ‘assembled’. I decided I didn’t like this so much however, as it made the focal point a bit messy.
- I ended up opting for a ball inspired by a celestial object, like a planet or black hole. The focal point is much cleaner now. I added some rim lighting to one side to add some contrast and suggest once again that the ball is being assembled, one side being more ‘assembled’ than the other.
- I then started work on an accretion disk, as though energy was being pulled into the ball, further highlighting the ‘assembly’ concept from before.
- To liven up the piece a bit, I added some glitchy movement to the background that spirals around the ball, framing it nicely and adding some much needed chaos.
- I saw that the piece was not aligned particularly well with the available space on the card design, so I moved it up, as shown on the next card.
- I continued to refine the background to really sell the focal point and to emphasise Imperium’s power.
Final Default Artwork
I added a bit more colour to the background of the piece, just to help it pop out a bit more. I didn’t feel the need to make any changes in Photoshop either, as I felt it looked solid in its current state. I do think the outer edges look a bit empty and could maybe do with a bit more content, maybe some more defined glitchy shapes, but I can come back to that another time.
Lifeline Protocol
- I ended up deciding on a Lifeline inspired by one of the sketches, in which Imperium is creating an entire planet. I felt like this was a logical step up from the standard art. I decided to showcase Imperium destroying the planet however, to really emphasise a different side to Imperium.
- Adding some rim lighting to add contrast, this lets the pink cracks shine more vividly.
- I wasn’t happy with where the piece was going, so I had a bit of a rethink. I decided that destruction wasn’t really in Imperium’s nature, and that creation seemed more in line with him, thus I went back to the idea of creating a planet. I feel more confident in being able to make a good looking piece using this concept, too. I started with some loose, messy strokes to make the planet look like a gas giant. I opted for pink, to highlight how Imperium is creating a planet though his own powerr.
- Adding some shadows to the planet, and refining the gaseous shapes.
- Adding some rim lighting, and cleaning up the edges.
- Adding a wireframe to showcase how Imperium is creating this planet in digital space, assembling the model before applying the texture, so to speak.
- Adding some atmospherics in the form of stars and giant gas clouds, to add a sense of scale and evoke space just that bit more. It also looks much cooler.
- I then added some additional depth and glitchyness to the background to really make it pop. I upped the lighting around the planet too, to add a bit of chaos, which I think adds to how this piece aims to showcase Imperium’s immense power. I also added the wireframe over the whole planet, but used a mask to make it less pronounced on the shadowy part of the planet.
Final Lifeline Protocol Artwork
Card Iteration History